Briefly, while at times it appears that I am developing many architectures for many purposes, many architectures are
partial instantiations of a larger "theoretical"
principle is the ongoing development of an architecture for cognition
and affect that makes use of a BDI (Belief-Desire-Intention)
architecture developed initially in Germany to model the reasoning of a
five year old child. This has been subsequently developed by one of my
as a Perception-Belief-Desire-Intention architecture.
I am now subsuming that architecture into a more abstract one that uses
as the basis for what Baars calls Global Workspace.
The motivational construct in its fullest is a specific
architecture in a specific configuration. The same
specific architecture in a different configuration is
a different motivational construct. Alternative
behaviour models for large-scale tasks are yet further
motivational constructs. Smaller (lightweight)
versions of the construct define the selection of
a specific behaviour or action (an intention).
Intermediate instantiations relate to goals, and
desires. The later papers describe this more fully.
Other aspects relate to
theories associated with cognitive architectures.
Illustrations of Various Architectures
Current 4-Column,5-Tier CAMAL
(See SCL's Thesis for details)
Computational Architecture for Motivation, Emotion, Learning
Simple CAMEL for Playing GO 2002
Simple CAMEL 2002
Emotion Engine 2000
Agent Space Trajectory (One agent from many)
Architecture for Distributed Motivation (Implementation)
Multiple Agent Based Architectures for Intelligence
Three Column, Three Layer Architecture
Three Layer Architecture (Implementation 1997)
Three Layer Architecture (Design 1997)
Horizontal Behavior Based Architecture
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Distributed Architectures for Intelligence (DAfI)
Computational Architectures for Motivation, Affect & Learning
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Last Updated March 2005