AI and Games (Virtually Situated Agents)
This new area is making use of various Software platforms, (such as
Quake-II/FEAR)
The idea is to develop interesting games testbeds that demonstrate the
effectiveness of the research in the domain of computer games.
Of particular interest is the linking of perception, action and thought
Fuzzy Q-Learning for First Person
Youssef Shady George Nashed && Darryl N. Davis
GAMEON-ARABIA'2011,
AOU, Amman, Jordan from November 14-16, 2011
Adaptation and Learning using the Quake-II Platform
Youssef Shady George Nashed
MSc Dissertation, Computer Science, University of Hull, September 2008.
File maintained by
Dr D.N.Davis @hull.ac.uk
Last Updated September 2011