AI and Games (Virtually Situated Agents)


This new area is making use of various Software platforms, (such as Quake-II/FEAR) The idea is to develop interesting games testbeds that demonstrate the effectiveness of the research in the domain of computer games. Of particular interest is the linking of perception, action and thought
Swarm Intelligence with Machine Learning
   Lee Odiam    MEng Dissertation, Computer Science, University of Hull, May 2015.
Emotional Agents in Game Playing
   Christophe Lionet    MEng Dissertation, Computer Science, University of Hull, May 2012.
Fuzzy Q-Learning for First Person
   Youssef Shady George Nashed && Darryl N. Davis    GAMEON-ARABIA'2011, AOU, Amman, Jordan from November 14-16, 2011
Adaptation and Learning using the Quake-II Platform
   Youssef Shady George Nashed    MSc Dissertation, Computer Science, University of Hull, September 2008.
Evolvable Agents
   Christopher Dearden    BSc Dissertation, Computer Science, University of Hull, May 2008.
Artificial war
   Mike Boynton    BSc Dissertation, Computer Science, University of Hull, May 2007.



File maintained by Dr D.N.Davis @hull.ac.uk
Last Updated March 2016