From - Tue Aug 20 17:35:28 2002 X-Mozilla-Status: 0001 X-Mozilla-Status2: 00000000 Received: from [150.237.196.2] (helo=mailhub3.hull.ac.uk) by mailhub.dcs.hull.ac.uk with esmtp (Exim 3.03 #2) id 17h9uH-0005Fq-00 for mv@dcs.hull.ac.uk; Tue, 20 Aug 2002 15:22:53 +0100 Received: from web10108.mail.yahoo.com by puccini.ucc.hull.ac.uk; Tue, 20 Aug 2002 15:21:41 +0100 Message-ID: <20020820142138.55188.qmail@web10108.mail.yahoo.com> Received: from [137.203.131.55] by web10108.mail.yahoo.com via HTTP; Tue, 20 Aug 2002 07:21:38 PDT Date: Tue, 20 Aug 2002 07:21:38 -0700 (PDT) From: Ramesh Raskar Subject: Re: Two Pass Algorithm for Silhouette Rendering To: Mahes Visvalingam In-Reply-To: <006901c234bf$0d887600$7a5ced96@dcs.hull.ac.uk> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Mahes, what is the difference between silhouette and occluding contour as far as the displaying them for 3D polygonal scenes is concerned ? If you want the best quality silhouettes, it probably best to do it in a purely software method .. find the candidate silhouette edges (by taking dot product with view vector and normals of the two adjacent polgyons of that edge) and then running simple z-buffer visibility on them. If you want to avoid pre-processing, do not want to deal with computing connectivity information (and want to implement in hardware) then our methods are more useful. The wireframe method comes closest to the pure-software method described above but it is slow. The polygon fatterning method is more efficient and flexible. Check the latest book Real Time Rendering http://www.realtimerendering.com/ http://www.acm.org/tog/resources/RTR/rtr2_npr.pdf (first few pages) Let me know what you think. --- Mahes Visvalingam wrote: > Hello Ramesh and Michael > > I am interested in NPAR of terrain - the following page provides a brief > introduction. > http://www2.dcs.hull.ac.uk/CISRG/projects/Royal-Inst/index.html > > We have been evaluating a few silhouette rendering algorithms and > included yours for several reasons, esp the effort to use polygon based > methods. Unfortunately, the results were somewhat disappointing. We > have written a report for the benefit of researchers in Digital > Cartography and GIS - and others. I always have an uncomfortable > feeling when I cannot get good results from the work of others, that we > might have goofed. I would be grateful if you could put me right if I > have made a mistake and I would be happy to change our report. I know > that Ramesh is continuing to work on this approach - I have seen your > more recent paper. Although polygon fattening seems to pose problems in > scientific visualisation of terrain, I can see that it has value in > other areas. For example, it will certainly be useful in student > projects related to our MSc in Computer Graphics and Game Development. > > http://www2.dcs.hull.ac.uk/CISRG/projects/Silhouettes/R+C.html > > I would appreciate your comments. Thanks. > > mahes > > ================================= > Dr Mahes Visvalingam > Reader in Digital Cartography > Department of Computer Science > The University of Hull > HULL > HU6 7RX > UK > > m.visvalingam@dcs.hull.ac.uk > http://www2.dcs.hull.ac.uk/CISRG/ > __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com