The Semiology of Silhouettes and related terms: Value of Discussion Forum
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CONTENTS

From: "Alexander Wolodtschenko" <alexander.wolodtschenko@mailbox.tu-dresden.de>
To: "Mahes Visvalingam" <m.visvalingam@dcs.hull.ac.uk>
Date: Wed, 4 Sep 2002

The web info was very useful for me.
Discussion forum on definitions : I find this form very good. I see in cartography (in general) a certain terminological crisis. The forum has a theme which very relevant to 3D cartography but not only (e.g. definitions are an elements of the theoretical cartography). It is an one of the ways to standarding of the terminology and to understanding.

- Definitions, e.g. in 3D cartography : Very important question - Who is user of these definitions? Profi-cartographers, hobby-cartographers or non-cartographers, non-profi and etc. What do we have today? Many and diverse users, and many and diverse definitions. And we have to use (and proposal) the optimal (best possible in this time period) terms and definitions.

From: Eric Haines <erich@acm.org>
Date: 15 Sep 2002

Here's my feelings on the subject. I don't feel people should get *too* creative in this area - we don't need new definitions or words for most of the terms, and it's very difficult for an entirely new term to get picked up by practitioners - but it would be nice to have a set of definitions that's generally useful and has at least some correlation among fields.

I have little to add beyond Ramesh's comment on silhouette edges, that in computer graphics a silhouette is an edge shared between two polygons, one of which faces forward (towards the viewer, light, whatever) and the other backward. This is pretty well established as the primary meaning of silhouette edge in the field of computer graphics. It's definitely different than the colloquial meaning, of the outline of an object. For example, a model of a person's face has computer graphics style silhouette edges inside the outline, e.g., around the nostrils. It's important to realize there's a difference.

That said, definitions of the different types of edges have not all been firmly nailed down in the field of computer graphics. When there's an edge that has only one polygon bordering it (for example, a sheet of paper has four edges bordering a single polygon, unless you think of the sheet as double-sided and formed of two polygons, in which case they're silhouette edges), this is usually not called a silhouette edge, but rather a boundary or border edge. However, if your goal is to render an object with a cartoon type shading, then you treat boundary edges and silhouette edges in pretty much the same way and shade them the same. There are also what are known as crease or hard edges, an edge that's sharp, such as a cube's edges, vs. the silhouette edge formed by any view of a sphere. These can be further subdivided into ridge and valley edges, similar to origami's use of mountain and valley folds. There are also identifiable edges that do not necessarily have a geometric or surface normal definition. For example, a ball with a stripe around its equator has two material edges, where the stripe meets the northern and southern areas. These are ultimately, though, merely the definitions I am now using, as they are convenient for me; some researchers call crease and material edges "boundary edges", for example.

In summary, when writing the "Non-Photorealistic Rendering" chapter of "Real-Time Rendering, 2nd ed." I chose definitions that seemed to be in popular use, but these are not set in stone. My choices come from my own experiences in computer graphics, formed by areas such as the VRML specification and NPR. I certainly do not know about other fields' use of these terms. Even within computer graphics, we have "crease or hard edge", because both terms have been used, and, similarly, "boundary or border edge". I personally am not sure about the idea of firm definitions for "boundary" and "border", as these tend to be used however it is most convenient for the author to use them, and that can be a useful thing. Imagine if the word "sort" were forced to always mean the "quicksort", and you could never define it as you wanted to describe your new algorithm. In other words, I feel "boundary" and "border" are fairly generic, variable terms that can have adjectives applied to them, e.g. "silhouette boundary", "material border".

I hope this helps,

Eric

Editor's note - Eric has posted an illustrated example at  http://www.acm.org/tog/resources/RTR/rtr2_npr.pdf [last accessed Aug 2002]

From: "Mahes Visvalingam" <m.visvalingam@dcs.hull.ac.uk>
To:   
Eric Haines <erich@acm.org>
Date:  16 Sep 2002

Eric - for clarification, does the operational definition of silhouette used with polyhedral models in NPAR correspond to the occluding contour?  This is the original query posted by Ramesh.   If not, what is the difference?  Your analogy of 'sort' versus 'quicksort' is a good one.  I worry that the NPAR silhouette (sort) has been defined such that it always means occluding contour (quicksort). 

My opinions on this were posted on 17 Sep under case for the Proposal The Occluding Contour is not the Silhouette at :
http://www2.dcs.hull.ac.uk/CISRG/projects/Silhouettes/Discussion/Proposals/Silhouette/justification.htm

 


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Last updated on September 2002

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